

Think of the trees and wall as one big entity, allowing you to jump from one side to the other by going between the wall and tree. This spot is mainly useful when you need that extra distance (say for a spell casting monster) and don't mind taking the odd hit. If you hug the cliff there you can occasionally make it go slightly further and get a bit more distance, but it won't always happen depending where you stand.Īn alright pinning area, will always force the monster to turn, distance is similar to Location #1.


The downfall is the distance is pretty short, down the slopes and around the tree nearby. ☆☆☆ - Excellent you couldn't wish for a more convenient location.īecause locations are often difficult to describe, I'll be including a large amount of pictures as well as blue lines to show where the monster will go and a red line which is the line you must cross.Įasy to get to from Confluxes #4 and #3, not by any aggressive monsters either. ☆☆ - So-so, may be close to a conflux or easy to get to, but not near NMs for example. ☆ - In the middle of nowhere not close to confluxes, not easy to get to not near any NMs, possibly in an aggressive area. ☆☆☆ - Far, enough for Stoneskin and the like, possibly even more.Īccessibility: How easy it is to get to the pinning spot in relation to Abyssea NMs in the area. ☆☆ - Quite far, enough for some quick casting spells like Phalanx. ☆ - Not very far but enough for say Bio II. ☆☆☆ - Very strong moving across the line will always make the monster run.ĭistance: How far the monster will run before it'll get to the other side. ☆☆ - Moderately strong moving across the line will most of the time make the monster run, but may not always. ☆ - Poor moving across the line will only make the monster run if it is not hitting you. Strength: How strong the pinning location is in terms of forcing the monster to walk around the invisible line. I will classify pinning locations based on three criteria: There are various positions where you can pin, some of which are stronger than others. Using this, you can then avoid the monster hitting you at all by forcing it to effectively run endlessly to try to hit you. Technically, the AI incorrectly thinks that a certain path is the quickest way to get to you. In short, pinning is a method of making the monster run around 'invisible' walls to get to you. Since the map is almost the same, it makes finding locations very easy. I am doing La Theine Plateau for a purpose, namely Abyssea. Here I am going to outline various pinning areas in La Theine Plateau, as well as briefly cover just what it is. Now the tactic is gaining popularity as a way to solo. Pinning, a technique first described in Kanican's LJ for Jailer of Temperance, was put to good use by him for VNMs. Perform these manoeuvres at your own risk. Pinning Guide - Part 1 - La Theine Plateauįoreword: The legitimacy of this technique is unclear.
